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Old 01-29-2003, 12:18 AM
Zante
Fire Beetle
 
Join Date: Jan 2003
Location: England - London
Posts: 8
Default =)

Ultima Online had 3 axis just like Everquest fyi =)

Those coordinates were updated regularly in order for combat detection to be accurate.

As far as I know rendering is done client-side in Everquest so that shouldn't cause net lag.
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