I've had success making small "test" zone files and overwriting existing zone files with them. I haven't distributed any becasue they are still really buggy (e.g. you fall forever). But I have not been able to create new zone files from scratch and get the client to load them. I strongly suspect that the checksum in the s3d files is the culprit, and from examining checksums for identical files in different archives I'm 99.99% sure that it's based at least in part on the name of the compressed file. If EQInside could write correct checksums I think we would be set. Does anyone know who the author of EQInside is and if the tool is still being worked on? If a lot of us started asking for it might we convince the author to help?
Windcatcher
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