the suggestion to limit guilds to only having 15 people seems to be a popular one, since some guilds *cough* suck up everyone in the high level game, making it more of a "one guild takes over all the cities with no fight" than a war between guilds. 15 people means two full groups, since not everyone will be online all the time, and will mean we'll see at least 3 guilds online at primetime, or two and a lot of unguilded folks.
fixing the training bug where you train a skill, and soon afterwards the skill disappears from your menu and is unusable. To fix this a gm has to #setskill you.
I agree with the previous poster that having trainers and spell merchants for all classes in each town would be nice. It would be interesting if some towns had things that could only be bought there, kind of like DAOC with the trading forts? So that keeping say Qeynos would be important to a guild, for more reasons than pride.
I don't know if having translocate people all over the place is such a good idea, since it really trivializes walking, but some places could use more. It would be nice to have a translocate person at some of the rings around the place, such as in feerrott and greater faydark, as well as one in everfrost and toxulia so you can leave those god forsaken lands without a 30-40 minute walk.
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