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  #10  
Old 03-10-2003, 06:40 AM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
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Also, you don't need a noncombustable table. What you could do is this (psedu for example):

Code:
if (anyitem != tradeskillitem)
{
 messsage(Wrong Ingredients message or something);
 make it so it won't combine any of the ingredients so you didn't just lose them all.
}
else {
 try the combine
}
that would make it a lot easier and would use a lot less bandwidth, since in live EQ, they reject any item(s) that can not be combined. I think they might also reject any combine that only has a few of the required components. So you would need to add a check for that as well.
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