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Old 04-21-2003, 04:49 PM
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tcsmyworld
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Join Date: Feb 2002
Posts: 452
Default too much data that way...

for that to work , we would need a path set for each npc , individually , that would create a pathing section as large or larger than the items DB.
they freeze whenever 2 npc's occupy the same waypoint with any wait time set.
doesn't matter if they are the same type or not.
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