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  #16  
Old 04-22-2003, 03:34 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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A trigger for when the NPC kills something (or a player character!), something like EVENT_KILL, would be useful, particularly for guards. And a command to make the NPC attack the player interacting with them.
Also, a cash value in EVENT_ITEM would be useful (e.g "if(itemcount(1000)==1 && cashvalue>="50") "
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