Code:
maxdamage =((strength + skill + level)/100 * weapondamage) + (offense * 9 / 21) + damagebonus[level];
formula a_guest came up with and I edited to make more accurate
u truely are a genious GN =)
(if u calculate for the stats we had earlier, u get 167 as the max)
http://ak1121.no-ip.info/damagesim.exe
http://ak1121.no-ip.info/damage.cpp
Gonna implement it into the code as soon as it is finalized... Any logs we get from any level will be muuch appreciated