Sorry for the Delay. Here are the Info for the caster Arch Type:
Channeling Focus:
This ability reduces the chances that a player will have their spell casting interrupted due to damage or movement.
The first point improves channeling by 5%
The second improves that to 10%
The third raises it to a final 15%.
Combat Stability:
This reduces damage taken from every blow which lands on the player. (IE: if the skill is maxed, then a 500 damage will turn into 450 if you have this skill maxed)
The first point reduces all damage taken by 2%.
The second by 5%
The third by 10%.
Natural Durability:
This spell increases the hitpoints of a player by a base percentage.
This impacts the players base hitpoints. (determined by class, level and stamina).
The first point increases their hitpoints by 2%
The second by 5%
The third by 10%.
Mental Clarity:
This ability increases the base mana regeneration of the player. Each point increases the mana regained by 1 point per tick. This mana regeneration stacks with all other forms of mana regeneration in the game.
At Level 1 Grants 1FT
At Level 2 Grants 2FT
At Level 3 Grants 3FT.
Spell casting Deftness:
This ability reduces the casting time on long cast spells. Only spells which have a casting time of over 4 seconds will receive this bonus.This only applys to heal spells and buffs. It does not apply to damage spells or debuffs.
1 point will reduce the casting time by 5%
2 points by 10%
3 points by 15%.
Spell Casting Expertise:
This ability removes the chance that a player will fizzle when casting a spell.
The first point will remove all chance of fizzling for Level 20 spells and lower.
The second point will remove all chance of fizzling for Level 35 spells and lower.
The third point will remove all chance of fizzling for Level 52 spells and lower.
Spell Casting Fury:
Grants the casters to Deal a Critical damage with Direct Damage spells. Wizards however has an innate Crit of 2% starting from level 11. This Crit will not Stack with the Spell Casting Fury lines. At max lvl it does double damage of the max damage of the spell. I.E. Ice Comet does 2240 max damage with SCF3.
The first point adds a 2% chance and 33% damage increase
The second point to a 4% chance and 66% damage increase
the third to a 7% chance and 100% damage increase
Spell Casting Mastery:
This ability increases the chance that a player will successfully get a specialization roll.
The first point increases the chance of specialization by 5%
The second raises the chance to 15%
The third to 30%.
Spell Casting Reinforcement:
This ability increases the duration that a buff will last. This allows enchanters Clarity, Speed and Mana Pool buffs to last much longer.
The first point increases the duration by 5%
The second by 15%
The third by 30%.
Spell Casting Subtlety:
This ability reduces the amount of aggro or hate which is attached to a caster as a result of a spell being cast.
1 point will reduce hate on spells cast by 5%
2 points by 10%
3 points by 20%.
All the Cost of the Skill are in this order.
1st Lvl requires 2points
2nd Lvl requires 4 points
3rd Lvl requires 6 points
Will post Class and Planar skills later on.
EDIT: After extensive tests on the live server, alot of players have discovered that the Spell Casting Mastery Ability will REDUCE the mana cost of the spells.
SCM will give you a FLAT mana reduction on EVERY spell cast.
SCM1 will save you 2% of the mana cost on each spell you cast.
SCM2 will save you 5% of the mana cost on each spell you cast.
SCM3 will save you 10% of the mana cost on each spell you cast
These were tested on live servers, via parsing and such.
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