View Single Post
  #1  
Old 06-13-2003, 08:08 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default EQEMu 0.4.4 Release

EQEMu 0.4.4 has been released (This is compatible with the files downloaded from the EQEMu patcher)! Check the 'Current Releases' to the left for the files. Now that EQEMu 0.4.4 is released, 0.4.5 will be focusing on getting EQEMu working with EQLive, we will try our best to get the 0.4.5 release out as soon as possible. The additions/fixes for 0.4.4 are below:

-Regen rate while sitting fixed.
-OP_MoveItem code updated and is more accurate.
-Doors are now in a class, properly opening and closing, also updated their structure.
-Vulnerability with zone connections fixed.
-Pointblank area effects are fixed, no longer will say out of range.
-Fear is now working somewhat, by memorizing the client, does not follow pathing, yet. Edit: kathgar: It should STUN them and make them spin, so you can fear kite with spells or melee unlike if it was mez
-Charm should now have a better random length.
-Login bug to the zone was fixed (Due to weather).
-#scribespellsort implemented.
-Partial spell resists are now possible.
-Finishing blow now does not work on players.
-Spell critical hits are now implemented.
-Addon.ini bug fixed.
-Fixed a bug with grids causing NPCs not to pause when required.
-Boats are now implemented.
-Generic starting items are now possible by using 0 as a wildcard in any field.
-ReOrder implemented for groups.
-Merchant selling tweaked.
-Various fixes to item drops.
-You can now become linkdead.
-Lots of attack fixes.
-Some bugs with logging fixed.
-New updated quests (parser.cpp).
-Grids rewritten.
-Conning corpses now shows the appropriate time remaining.
-Various other changes and fixes.