View Single Post
  #2  
Old 06-13-2003, 11:38 PM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
Default

Actualy this isn't a recent change, what did change recently is the max damage formula and the "damage curve", basicly i nerfed melee damage a little bit, so things die a little slower than they used to maybe. Well as you noticed stuffs harder to kill now, so off digging I went. Turns out clients were using the wrong function to check thier skills and it was giving them 0's, rapidly plumeting the chance to hit into negatives, and triggering the cap at 30%. =P

Non hasted level 40 ranger #setallskill 150, summon up two yaks and an fbss, and off to testing we go. #spawn Level_Fourty 1 40, and parsed at
Code:
time 1:21
damage 1175
dps 14.51
hit 67
miss 17
hit% 79.8
hits per sec 1.04
max slash 29
count 1
min slash  1
count 3
average hit 17
estimated weapon delay 21
Buffed with Beta spells, and speed of vallon
Code:
time 0:17
damage 1140
dps 67.04
hit 59
miss 8
hit% 88.1
hits per sec 3.94
max slash 33
count 1
min slash  1
count 3
average hit 19
estimated weapon delay 9
Reply With Quote