So, now the only way to hit something is to buff yourself with a +ATK spell, or via items? How can you buff your ATK via items? No items give you a bonus to ATK, and str doesn't seem to do anything for your attack rating. So now you're basically dependant on being able to buff yourself in order to have even a slight prayer of hitting something? I'm sorry, but that seems very wrong. Also, it's just as easy to hit a snake as it is to hit a dragon??? I haven't tried yet, but it sounds like levelling up a melee character will be impossible if you hit only once every 6 or 7 attacks. After hearing this there is no way I'd *EVER* want to be a melee type. How boring will it be to swing 10 times and PRAY you hit twice??
I'm hoping there is something I am missing, cause right now it looking very dull for any melee types (especially Rogues, Warriors and Monks).
Also, it doesn't really balance out how NPCs get AC, because right now it's impossible to hit NPCs who don't have buffs on if you don't have buffs on. I haven't tried buffing myself yet to increase attack, but since that warrior that had 15 ATK missed consistently I'm assuming that a generally weak ATK buff isn't going to change much, either.
Not trying to be rude to the developers cause I know they're doing a lot of hard work on this, but just letting it be known that this right now isn't working. It's unplayable for me and I have to stick to 4.3 to be able to kill anything other then greens (blues kill me pretty easily). Casters are now 100 times more powerful then melee's.
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