Well, I made a lvl 65 warrior too and tried equiping him with lots of high end gear and he was able to hit relatively consistently (about 50% of the time) on a sand giant, but I think that's still a bit low considering all the elite items he was wearing. The problem is that when you play a REAL character who doesn't have equipment from Tunare/CT/Inny or PoP armor. I find it so hard to hit with a real character. With how it is right now, I would consider any caster class to be far superior to any melee class (especially pet classes) because they don't have to worry about struggling to hit. Pets seem to hit fine from the little I played with them, but REAL melee classes seem to have so much difficulty. Right now my ranger does far more damage with a bow (Larktwitter bow which isn't that good at all -- 12/42 I think?) then with dual wielding 9/25 weapons at lvl 40. I think I could do more damage standing back and just casting DD spells and meditating currently, really (especially if you don't count using kick, which many of the melee classes don't have).
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