I have no idea if this was mentioned yet, but player and mob attack is bugged. #showstats shows both player and NPC attack as being 0 or something close, and it seems to function as 0 attack (hitting for minimum damage often). Hand to hand for monks also seems to be bugged. With a 112 damage h2h weapon, they only hit for 100ish damage as compared to 200 to 500 damage with a 1h slash with the same weapon damage. a 112 damage weapon should be hitting for something close to 800 damage.
Also, high level NPCs which I use the #spawn command to create only hit a player with 4500 ac for 1 point of damage tops. After taking off all gear, the same NPC hits the player for plenty more damage. There should be a max AC code such as what EQlive has.
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