Models are client side, and adding a bunch of models to the global char file, Will kill memory and load times. When the live client code is done you'll be able to add models with the LoY text files, have a look at duak_chr.txt, without haveing to modify any s3d's.
Windcatcher, the servers don't really care what race you are, except for skill tables, which are trivial to add for new races to the database, there is one or two sections of code that would need addidtions, GetEXPForLevel() and races.h/cpp
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