Added these commands:
#Hungry
#ForceFeed
#HungerThreshold
#CanYouEatMe
#voretype
#EatMe
#sicifhungry
#Hungry
Informs the user as to whether or not the selected target is hungry.
#ForceFeed
Feed the target x amount, where -100<=x<=100
#HungerThreshold
Returns the current hunger value as defined in the struct as Hunger (also -100<=x<=100)
#CanYouEatMe
Informs the client whether or not the target is capable of eating you.
#voretype
Informs the client whether or not the target is a carnivore, herbivore, or none of the above.
#EatMe
If hungry, the selected target will attack you. At death, consume you for your level worth of food.
#sicifhungry
If hungry, the selected target will go after the identified N/PC.
|