I think personally that the following is all that is really needed:
- Well screened serious staff... (therefore creating the opportunity for quests or other support for the player base, and a stronger community all in one)
- Stabliity and Scale. The login/zone bug was a killer before on GW... But without that the server was top notch in my oppinion... So stability is key... Also scale would be nice... If the server can handle a larger crowd at once it will build stronger community, and help the in game economy more...
- More incentive for Guild based play, Teamplay, and City to City warfare... Incentives for capturing cities, and more refined PVP rules should help this... In a smaller community that the EMU has compared to Live, building a Strong and Enthusiastic Team based mentality in the community, so that everyone works together is very important... If more people work together, it will be an all around more fun experience for everyone...
- Pathing and Roaming mobs...

that is the main thing that I think everybody wants...
- More zones would be nice... but not a big priority... I think that only "classic" eq is great... I would like more zones to roam, but too many zones can spread people out too much... (however it may not, people will hang around where other people are, so they may not spread out... and then they would have the option at least to go there if they want)... I don't know... If I had to choose between having more zones, or having the classic zones only but having them very robust, full of quests, and full of content... I would choose completeness and content over more zones anyday
There is my ideas...