View Single Post
  #2  
Old 03-29-2002, 02:42 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I agree entirely, it seems like most of the balancing in EQ seems to be tailored to make you spend huge amounts of time to get anywhere or do anything once you've got past the newbie rat/decaying skeleton-slaying level. Apart from the high HPs of monsters there are things like rare and eternally camped spawns that only occasionally drop the quest item or whatever that you need, and things like the dragon banishing, trivial loot system etc. which make things annoying for high-level players.
I am trying to make my world data more balanced and less infuriating, I've eliminated rare spawns and rare drops but will be also looking into making monster HPs more reasonable for single players or small groups once I've got things a bit less buggy and more polished. I've already started with the Planes
This isn't true to the original EQLive servers but then none of my data is exactly, I was intending it as more as a "interpretation" balanced for single-player or small-scale multiplayer games.
Reply With Quote