Reminds me of a couple small caveats to look out for.
1. It will not eat the client, no matter what you do. I disabled it. Having the entire zone come after you because it is hungry isn't much fun.
2. Zonefamine isn't implemented (on my todo list with zoneheal, zonedeath, etc.)
3. I don't remember what aspects I have commented out, but I do think that the code above (*points to the attached file in his former post*) igornes the faction and level check. Faction needs some work -- there needs to be a ::AmIAFriend faction method check that returns bool versus just using the factionid.
4. I increased the timer for span between decriments in the hunger threshold. So it will take longer for something to get hungry. However, once something is hungry and you want to know what it is going after, use #GetTarget (or #gettarget). If you're impatient, use the #ForceFeed command like so
#ForceFeed -100
--MV
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