iirc, #movechar only moves characters on that players account unless it's a GM account issuing the command. I haven't looked at the code in a while but that's what I recall from when it was implemented.
It basically allows characters to move a stuck character to the zone of their choice. You could limit it with a little additional coding if you wanted to, so that players can move to a safe zone, designated by you, as always up/working.
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