I would tend to agree.. .Combat and combat related issues should probably be honed out first... I've been trying to do some performance profiling around attack.cpp/spells.cpp to see what we can refactor to help with combat lag.. For the most part, combat is working 'decently' , we just need to work on mob combat movement/facing, and tweak the formulas a bit (ala Guest). I've been trying to use gcov and gprof to figure out where the combat bottlenecks are, I have a few ideas but nothing conclusive yet...
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