I say combat 100%.
Spells and zoning and all other packet collecting for use-based functions should run close behind. Movement and worldbuilding can run in parallel, which tcsmyworld has proven magnificently. I don't want to downplay the importance of collecting data while it is available. We will never have all the data from live, but 98% is close enough, and I think we're at about 75% with mobs and items.
AA should be dead-last. It's an enhancement of something that we don't even have. Why would you prepare the icing first, and then make the cake? I think we already researched player HP and mana to be very close to accurate, and magelo has much of their equations and theories posted in their forums. I copied much of it to our own forums. I would like to talk to the Magelo people to find their AC equation and beg them for it. Theirs is so close to live that I would settle for it.
If combat is voted to the top, I would like an amateur programmer to help me test my theories with source stubs. I believe we know how to resolve maximum/minimum damage, but so much is left to be discovered. Every sub-equation we resolve is one step closer to combat.
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