Quote:
Originally Posted by jackfrost
3.) This isn't really a bug, but it kinda is. The agro ranges on the mobs are outragous. They need to be changed to be smaller. Also, mobs movement is odd (not really important except for #4).
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Db issue look in your own db and set the agroradius to be whatever you like...no problems there.
Quote:
Originally Posted by jackfrost
6.) Some Weapons that have Combat effects are bugged. For one, the Stone Etched Mallet has an effect of Rune II. Appearently, after level 16 it no longer functions properly. It will cast very rarely, compared to pre-16, and the effect will not stick (ie, it casts, but does nothing).
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again this is a DB issue and not an emu related issue. feel free to go through the items db and correct them
Quote:
7.) Not really a bug as well, but if you die on a server using all of its zone servers, you are screwed. It shouldn't be too hard to either a) allow 0 status users to move their chars (not the best idea, since they would have to log in another character and it might not be able to get in) or b) add something that will redirect a "dead" character to an zone that is up, rather then their home zone."
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if you want to let your users use movechar change it in the .ini file that lists the commands. 0 access movechar will not be implemented because of the exploit factor on legit servers. Its not the softwares fault you dont have enough zones up.
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(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work:
EverQuest 2 Emulator. Zeklabs Server