LE worked out the proper format of the new damage packet last night, and I pushed it out to CVS , along with his changes for bazaar merchants.. Combat is alot less buggy now, you will see combat hits and misses, and the mob hp bar is being properly updated now..
Could folks do some more combat testing with the new DR code and let us know what use needs to be worked on (dont say my 65th level warrior isnt hitting high enough, we dont care at this point)
We want to know what basic combat features are not working still so we can address them..
Also, scruffy inverted the X&Y axis so were using the same system as live now. You'll want to reverse your X/Y axis in the new DR version.
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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