Code:
#0 Mob::GetLevelCon(unsigned char) (this=0x0, iOtherLevel=43 '+') at mob.h:303
303 inline const int8& GetLevel() { return level; }
(gdb) bt
#0 Mob::GetLevelCon(unsigned char) (this=0x0, iOtherLevel=43 '+') at mob.h:303
#1 0x080de4ac in EntityList::AICheckCloseArrgo(Mob*, float, float) (this=0x817bcc0, sender=0x82830b8, iArrgoRange=65,
iAssistRange=65) at mob.h:303
#2 0x080dfb2f in Mob::AI_Process() (this=0x82830b8) at mob.h:504
#3 0x080a7190 in NPC::Process() (this=0x82830b8) at npc.cpp:499
#4 0x0807e556 in EntityList::Process() (this=0x817bcd0) at entity.cpp:1253
#5 0x080a9848 in main (argc=5, argv=0x1) at net.cpp:294
#6 0x42015574 in __libc_start_main () from /lib/tls/libc.so.6
I got a pile of zones that crashe with the same BackTrace as I have posted previously. The above BT is different. This is running off CVS from yesterday afternoon.