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Old 11-22-2003, 04:16 PM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
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really really easy..

Target NPC;
- you need to add a movement grid to hold the waypoints for the npc to follow: #grid add 1000 2 2

- now you need waypoints (the points the npc travel between).. this can be tricky on hills, be careful: #wp add 1000 10 1 (adds a step of movent to grid #1000 with a pause of 10 and it's #1.)

move forward a little the type #wp add 1000 10 2 forward a little #wp add 1000 10 3 forward a little and so on...all the way up to a maximum of #wp add 1000 10 50.

once you're satisfied with the npc's path, assign the grid you just made to the npc. Do this by targeting the npc and typing #gassign [grid_num] which, in this case would display as: #gassign 1000

type #depopzone to deop the zone, then type #repop.
after a second, you're npc should be walking a random wandering path. hope this helps a little bit.
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