I have a temp fix for the problem: take out all npc spells that summon pets. I created an sql file that does this and can be reversed with 2 lines in mysql when it is fixed.
It assumes that you are using the standard npc_spells table which looks like this:
Code:
INSERT INTO npc_spells VALUES (1,'Defaul Cleric List',0,-1,3);
INSERT INTO npc_spells VALUES (2,'Defaul Wizard List',0,-1,3);
INSERT INTO npc_spells VALUES (3,'Defaul Necromancer List',0,-1,3);
INSERT INTO npc_spells VALUES (4,'Defaul Magician List',0,-1,3);
INSERT INTO npc_spells VALUES (5,'Defaul Enchanter List',0,-1,3);
INSERT INTO npc_spells VALUES (6,'Defaul Shaman List',0,-1,3);
INSERT INTO npc_spells VALUES (7,'Defaul Druid List',0,-1,3);
INSERT INTO npc_spells VALUES (8,'Defaul Paladin List',0,-1,3);
INSERT INTO npc_spells VALUES (9,'Defaul Shadowknight List',0,-1,3);
INSERT INTO npc_spells VALUES (10,'Defaul Ranger List',0,-1,3);
INSERT INTO npc_spells VALUES (11,'Defaul Bard List',0,-1,3);
INSERT INTO npc_spells VALUES (12,'Defaul Beastlord List',0,-1,3);
INSERT INTO npc_spells VALUES (13,'Fiend',0,-1,60);
INSERT INTO npc_spells VALUES (14,'Malaria',0,-1,60);
The fix is over 200 lines and I don't know if you want it listed here. I am more than willing to share it with anyone who wants it. If the devs feel it is ok to list it on the forum I will. Let me know. Otherwise, maybe we can find somewhere to host it for d/l.
It's working fine on the Scorpious2k server with noticable reduction in lag.