I have been using tcs's MW db most of the time, and I would say it is a great great database. I love seeing mobs busy moving around in this world, considering it is already a lonely world with very few players online normally (I image it is especially so for those personal LAN server onwers. to have something moving around made the game a lot more vivid). And I would love to see more zones have this feature.
Now as you wish, I would report bugs or misplaced NPCs to make this database better.
First , for misplaced NPCs, So far I havent been to many Zones, there are quite a few zones with apparently misplaced NPCs. They were placed outside of zone teritory, so they instead will appear near the zone line, but are not attackable, and will make player's spell button go grey if someone cast spells on them. I usually call these misplaced NPCs ghost NPC. They are very annoying for people who do not know they are ghosts, especially they appear right after you zone into a new zone. It is very bad because it give you the immediate impress of "Oh, this database is bugged".
So as one step to improve the DB, I would say it is a very important step to have misplaced NPCs got their coordinate corrected so they can re-enter the world live. or, if too much work, simply delete them. Unfortunately, the command #npcspawn delete or #npcspawn remove will crash zone if I use them on my server, so I wasnt able to do it in game.
Some of these zones are, to name a few, Befallen, Permafrost, mistmoore. They all have a pack of ghosts stack together at the entrance.
Also in Oasis, those deepwater goblins have wrong z point, so they appear in the sky. So does the boat.
Also sometimes notice you can get a ghost pet when you place a pet casting NPC too close to a wall, he may then cast his pet outside of the zone teritory, thus it becomes ghost NPC pet. For example, those pets at entrance of mistmoore. And a shadowknight pet in befallen entrance. I took some time to located the Sk who cast this pet, and readjusted his position, do a repop, and the pet now will apear at the correct position.
Another way to check misplaced NPCs might be to use eqadmin. Sometimes you can see clearly from the map there are dots (NPCs) placed too far away from the teritory. One need to be careful using this approach, since the map sometimes doesnt draw all the rooms. so for those NPCs appears out of boundary, many are actually in rooms not draw on the map, only very few of them are real ghost NPC.
As of other bugs, I cant remember, but if there is any I have met, I consider them less bothering than the misplaced NPCs.
As of the moving NPCs, there is a BIG problem for me, that they seems to have some "momentum" on their track. So if you follow one such moving mob, after it reached one waypoint, instead of stop or move towards the next waypoint, it still moves in the original direction in a slower speed, then after a little while it will disappear, but its color ring will still be there if you have already targeted it. And after a while, all of a sudden the ring will reappear on the way to its next waypoint, and shortly after the mob reappeared too. I read a post in the forum about this about a week ago, and it says only someone experienced this (like i do), some people dont. Or maybe it will be fixed in next release, or something. I cant remember exactly. So may i ask the MW db team is this a database problem or it is the cserver problem? In either case, how should I solve it to make the NPCs moving more smoother rathering than bumping around abruptly around waypoints? Do you guys also see this problem or it is just me?
That's what I can remember for now, I will report more issues with this database if I recall any or find anything.
Again, many thanks to the tcs MW db team to make this possible, I am looking forward to more updates with more zones on the move!
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