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Old 12-31-2003, 02:08 AM
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Scorpious2k
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Join Date: Mar 2003
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Quote:
Originally Posted by Kroeg
Let me know what I can help with... You can also find me in #eqemu and #npcmovdb on irc.
The first thing we'll need is grids for the ships movement. Most will be type 4 wander types.

Once we have those, we can tweek them with addition waypoints to smooth out movement.

Then we will need to set up the stationary zone-in ships along the moving ship's path and put a waypoint there for the stop.

Finally there is the zone point out to the next zone. I had that hard coded into the program. Unless there is a better way to do it, I'll have to do that again.

Alternately, we could do it backwards... do the zonepoints in the program and then build the grid moving towards that point.

What do you think?
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