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Originally Posted by Wumpas
Id be glad to help scorpious
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nice to see you're still with us
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The problem came when the boat paused at a waypoint it would turn into the dock kind of strangely kroeg pointed out already.
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I've seen that. I think it can be fixed with close waypoints near the docks. I'm not sure, but it may be turning towards the next wp. If it is, we just set up a wp that causes it to line up correctly. If its a problem in the program, I happen to know a code tinkerer....
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I would love to help here and will start spending some time in #npcmovedb
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Great. A lot of help will be needed. I'm not a part of the tcs project and have only been on their irc once.
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P.S. the trikest part by far in pathing the boats for me so far is getting them to line up with the dock just right. If anyone has loc's for each dock that ensure a "good fit" please let us know : )
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While the meaning of life, the universe, and everything is 42.... the meaning of boat parallel parking is 64
You can go to the edge of the docks, get the loc. If the X/Y coord (whichever is affected by your forward/backward movement at this dock) goes up when you move foreward add 64 to the value at the edge of the docks, otherwise subtract 64.
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P.S> Scorp I am very intrested in knowing how to get boats working eqlive "like" and also your wander type 4 fix for 4X works for 5X as well ive been using it quite sucessfully
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We've kept wander type 4 working on our server since I figured it out. Very handy little thing. I have in mind a wander type 5.... <grin>
As for making the boats work like live. Its a bit more complicated. Will require changes to world.exe & zone.exe and a new way of thinking of boats and handling them. I have a new quest command I am working on that will be a precursor to it The "signal" command. Among other things, this command will make it possible to script a conversation between NPCs and eventually make the boats work. Keyword: eventually.
So for now, I think the cruiser/shuttle boat method should be done. The paths from it could probably be used with mods for the eqlive one later.