Sorry, thought I'd explained it in the first post. Guess I hadn't :P
The issue is, any zone level 45+ is entirely too weak. Every mob. It's not a case of levels, I don't think, though I will double-check, it's a case that mobs have entirely too few HP, hit too weakly, etc.
Meaning their maxhit and hp columns are either set to some generic standard, or it's purely based on the level calculation.
For example: dark blue PoFire mobs should be hitting for, what, 500s at least. I know I quad there sometimes and if they catch me I'm usually toast in 2 seconds with 2.7khp self-buffed. Meanwhile when I first opened the server (and had no zone restrictions up) I had level 45s soloing there melee-style.
I need to beef up HP and MaxHit on pretty much every PoP mob, named or trash.
Also wondering, on a sidenote, how well I can control a mob's spells. Say I'm working on Solusek Ro. If I just set him able to cast his AE Rain spell, he'll probably pretty much chain-cast it. Can I set him to cast it every 45 seconds?
|