I guess that would work if I signed up for one of those dyndns services. I didn't bother because I mostly use minilogin and don't need to go though the EQEmu login server all that often. Anyhow, I've tested my server a gazillion times and the textures come up perfect every time. I even put some spawns in the DB for one zone and changed the PoK book in Gfay by the Felwithe entrance to port me to windszone. Everything has been perfect for me.
I finally figured out how zonelines are encoded in .WLD files and I'm adding the ability to create them in OpenZone 3.1. It turns out that the destination zone ID, X, Y, Z, and heading values are hardcoded in the .WLD file (with all "9"'s meaning to ignore that value). This leads me to believe that the client must at some point send the server a packet telling it the destination zone ID and the exact coordinates to zone to (as well as the heading). I'm anxious to see what happens when I start exporting zones with zonelines already in them.
In the meantime, have you had any success with your server? If you want I can put my server up for a little while so you can log in to see if it works for you--I can meet you in windszone, for example, and you can get there by clicking the book in gfay.
WC
|