One way of getting waypoints with minimal fuss
			 
			 
			
		
		
		
		in glorious pseudo code for NPC::Process() 
 
Setup a timer called something along the lines of "MoveMe". 
 
if MoveMe->Check() then 
 
1. find a mob that I would consider "friendly" 
2. swap my origin coordinates to that of my friend, with a slight offset (rand()%5 on x,y) 
3. set ismovinghome to true 
 
--MV 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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