Quote:
Originally Posted by Scorpious2k
pay attention to the fact it will ONLY do it if the NPC has been specifically flagged in the npc_types to use this feature.
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You are correct to assume that I misinterpreted the semantics of that check. But.... what if I want to create a situation where, say, a pc is flagged for killing a townie and the default quest would check a given flag under some circumstances? Which npc do we flag in the db? How do I set it up so that everyone in the plane of love is extra nice if you've been to the plane of destiny before? How, in general, do we know from a script whether or not we have access to player flags, if not all scripts would? Granted, the check may prevent unnecessary db access, but it opens up a whole new set of problems instead (or am I still missing something?).