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Originally Posted by Eglin
But.... what if I want to create a situation where, say, a pc is flagged for killing a townie and the default quest would check a given flag under some circumstances?
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The appropriate thing to use in this case would be factions. IMO, this feature has no place in in a default quest.
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How do I set it up so that everyone in the plane of love is extra nice if you've been to the plane of destiny before?
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Factions again.
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How, in general, do we know from a script whether or not we have access to player flags, if not all scripts would?
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It's a matter of design. If you need it, then you set the flag. From the script, you might put a comment in if you are worried about knowing whether or not the feature is used (and can't figure it out when you see the commands used).
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Granted, the check may prevent unnecessary db access, but it opens up a whole new set of problems instead (or am I still missing something?).
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The only problem for some may be that thought and planning has to be done.