Fixes I have done so far:
Weapon skills are now fixed (for real). We had the wrong numbers for the skills.
BST can be leveled now by #level (yay).
As for the spawning of an npc with loot & faction... Only #dbspawn2 is the way, but it uses the spawngroup table (which is a group), not the npc type. This also saves it in the database
All spawns with loot/faction are from the groups. Maybe we can add a #dbspawnnosave or something which wont save it, but will save it... How's that?
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