for example if you take the bastion of thunder zone
there is Agnaar the storm lord, he's the boss of the zone, you have to do 3 ring events to kill him
to reach the agnaar area, you need a key, you can make this key with 5 items, 4 gems(called spheres) and one ring where to put the gems and combine em
their is 4 towers in the upper area of bastion of thunder
each mob in each tower can drop a gem but each tower represents an element, lightning water wind and sand, so mobs in the lightning tower drops the lightning sphere etc ...
the ring recipient is dropped by a tower boss, each tower have a boss
the lower level has 4 wing areas, each wing corresponds to an element, each wing have a mini boss, each mini poss always drop a ring to do the key, with this key you will be able to enter the towers
each wing mobs can drop a gem, you need each gem of each wing plus the ring recipient to do the key
it's the same process than the key for agnarr's area
everywhere each mob named kriger is a placeholder for named mobs, each named mob have like 5 items to drop but drops 1 or 0 each time
each wing boss drops always the ring recipient for the tower key plus an item from 5 ones
each tower boss drops always the ring recipient for the agnaar key plus an item from 5 ones too ( uber items )
agnaar drops from 7 or 8 items
in bastion of thunder, it's particular because their is ornate molds or patterns that drops from named or from any boss
robe tunics or breastplate patterns drops from each tower boss
leggings drops from each wing boss
and the other parts drops from each named
and it's not finished
their is ethereal, spectral parchments and rune words that drop too in the zone, ethereal are used to get lvl 61 62 spells, spectral for lvl 63,64 spells, runes for lvl 65 spells
only any wing boss, any boss tower and agnaar have a chance to drop a rune word
any named and boss have a chance to drop a spectral parchment
only lvl 60+ mob have a chance to drop an ethereal parchment
any wing boss tends to drop :
- ring recipient
- ring recipient + an item
- ring recipient + an item + a parchment
- ring recipient + rune word
any tower boss tends to drop :
- ring recipient + 2 items ( can be the same ) + ( 0 to 3 ) parchment + ( 0 to 1 ) rune word
the purpose of all that is to show you that you can't reproduce those loot mechanics with only 1 loot table
for the tower boss for example :
- you need one loot table with 100% probability 1 multiplier for the ring recipient with 100 % chance to drop, you can share between all tower boss =)
- you need one loot table with 100% probability 2 multiplier for the items but each tower boss will have a different one, each item will have 15% chance and ornate 20% for example
but important when you add the percent of each item, it must be less than 100% or the last items won't have any chance to drop
- you need one loot table with for example 75% probability with 3 multiplier for the parchments that you can share with all tower boss
- and you need one loot table with 75% probability with 1 multiplier for the rune word, you can share it too
if it does'nt work like this, maybe it's because i have understood nothing =) i'm not 100% sure of that it's true )
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Sandy
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