You need to have multiple loot tables for the single mob.
A perfect example is the Thought Horror Overfiend.
I don't recall any exact loot, so these are arbitrary numbers.
He always drops 2 weapons and 2 pieces of armour, as well as 3 spells.
Now, a "weapon" can be a physical sword or hammer or whatever, but also, the wizard spell EER can replace a weapon, since it for some reason counts as a weapon. I killed THO a buncha times with my old guild and can verify that.
Again, arbitrary numbers, but it seems that the mobs has 6-7 loot table entries, some of them duplicates...
loottable_THO_weapons = weapon1, weapon2, weapon3, EER
loottable_THO_armour = armour1, armour2, armour3, armour4
loottable_luclin_boss_spells = whatever the 55-60 luclin spells are that drop off the bosses.
I've not looked in-depth at loot table implementation, but I imagine that's pretty much how it'd look. Link twice to weapons, twice to armour and 3x for spells, and you get the right number of drops maybe? Or is there a way to force 2 items from a single table to drop every time?
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