I'm not sure if its out in cvs yet (I think t is - check parser.cpp source) but quest::selfcast("spellid"); I think is what you want.
It causes a spell to be cast on the target - probably for those spells where the target can only be self and can't be cast on others. If you use quest::castspell with those, it causes he spell to be cast on the NPC as I recall.
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Maybe I should try making one of these servers...
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