hmm, ok so those are the 3 types of infos sent to the client, now the tables though objects table actually is empty so not sure how to really fill that out for objects, lotta columns say unknown and a number so guess I'd fill that with a 0 or something since got no ideas what those are, the doors table holds doors and clicky teleport things which I'd say should both be in there, but objects table looked more for forges/looms/ovens and so on, so what table do I put tents and signs in?
like the waterfall in Potranquility, when you go through the tunnel there's a small bridge you cross, and there is supposed to be a waterfall there on eq live there is, on emulator no waterfall there, so am assuming it should be an object for that waterfall set there, right?
then former grobb, now gukta, they didn't redo the zone files for that, they just stuck objects over old things, currently those things are there, but those objects are in the doors table, and when you click on any of them items in the game they make the elevator sound, like they are moving but they have no lift hight so they don't move, just make the sound, they should actually no do anything at all if clicked on, so it looks and feels like it's just a part of the zone files
well, back to basic question, what table should I put these types of things in? and if they are supposed to be in the doors table, well, is it best to leave these objects there and store extra data for them? you know opentype, guild, key item, trigger door and so on? or does all that need to be sent to the client anyway so it'd make no point in having a table without that data just for those objects?
and I'll end it with this one, but umm so lets just say keeping these non usable only for viewing objects in the doors table is the best way to do it then what should I set the opentype to so then when someone clicks them they do nothing at all?
thanks again for the time anyone spends reading my long ass posts and thanks more to the people who actually reply to them
