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That is a problem I tracked down to the npc heading being divided by 8 in the code for SpawnNPC() - maybe it was the method of finding the correct heading originally? Now it seems NPCs use the same heading as the client does for players, so maybe that was just overlooked when code was changed. I've been away for a while, so I haven't kept up-to-date with changes.
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LOL whare the hell were you months ago skorpious2k has been trying to track that bug down for along time I too have even done some code spelunking. I will try messing with that value and see what it does however so you know scorpous thinks that it is attributed to bad packet data. I don't know who is right it may be both

Im glad someone else took intrest in this glitch it will make the eqemu seem more like live !
I have been working with scorp to get boats working and was so erked by that bug every time a boat stoped at a dock it would pop to a strange direction (I wont say it was north because I didn't check to see if that was a constant in all zones) I took my year and a half of qbasic experiance and bough Barns and Nobel out of c++ books :lol: Since then i've been racking my brain in total seclusion trying to learn a language that is still out of my league for a bug someone just might of had a solution too all this time
lol