I've found that #npcspawn delete only seems to work on mobs that have already been sourced into a database. It usually crashes a zone if its used too many times or if you use it on a mob that you #spawned.
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Originally Posted by Tertiary
I have taken down the links to my Dev-C++ port of the 5.5DR1 source and binaries until (if) I have a fix.
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If you want to you can still keep your binaries up. I still have a problem in my world.exe with character creation. I have our binaries mixed like jezebell so that character creation works and the #npcspawn commands work. Just a suggestion.