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My understanding is that the world server wants to get the zone ID but the zone server hasn't written it yet. Is this correct?
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Yes, I think (If I am understanding it correclty aslo) that is what is happening....
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I don't know if it pertains to this issue, but my server is running Client::EnterWorld() in a different thread for each person playing so the world server doesn't freeze.
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I believe that is VERY relevant to this issue... And also believe making it a person by person case would better solve the issue...
