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Old 03-29-2004, 04:57 AM
smogo
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Join Date: Jan 2004
Location: 47
Posts: 339
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there might be intermediate way between checking in the code, and writting quests in coherent manner.

just think of S0E's eq2 class graph. They provide a kind of 'specialization' after some time. Not everyone could become a necro, only those who have been a spell caster.

In this case (that was just an example), #permaclass is not usable, you wouldn't have a GM devoted to let players specialize. Same for stat, race ...

Adding feature to change more char stuff through quests sounds good at first (look). Just because you have the quest command does not mean you can use it fool proof. Yet it's good to have it imho.
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