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Old 04-21-2002, 11:47 AM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
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Bug fixes, changes, additions, and general malevolence:

- Doors will cast spells (well, you cast the spell). So long as you are a class that can 'use' the spell, then you get it.

- No longer runs dog slow. For the most part, anyhow.

- Added Aging. You will be notified when something dies of old age. You should seek out their body before their relatives come to cart it away. Merchant support is in the near and not so distant future.

- Corrected the mob factory. Now supports autoclass generation. In conjunction with built-in-sacking, if a mob is powerful enough to take over the city, a few of the mobs might take the role as banker. I need to switch some of the code in process over to use entity_list. Once I get the merchant related working, I'll do so. Mobs do spawn according to the appropriate faction. I still haven't added #MakeTargetMobFactory. Maybe this week sometime.

- You will be alerted when a lumberjack fells a tree. Typically, wood items will be on the tree's corpse. A tree may die of natural aging too, so keep an eye open.

- npcspawntype 4381 to function as lumberjack

- Added maximum ceiling for # of trees that can spawn in a zone (def 20). I think this is working.

Some general notes:
Spell casting can be a draw, but so can spawning a mobfactory mob. Put the two together, and you might slow down a bit. Zone is set to run continually and not shutdown. This might make zoning difficult if you do a lot of it.

You'll want and need zlib to run this experimental spin on the zoneserver. If you cannot get zlib going, then I'd recommend not fiddling around with it. :)

Speaking of files:

Source Zipfile

winNT (win2k) ZoneServer

I built a zone9x.exe. I HAVE NO IDEA IF IT WORKS, DO NOT CLAIM THAT IT WILL WORK, AND TAKE NO LIABILITY IF YOU USE THIS AND FIND YOURSELF STANDING BENEATH THE LONG AND VERY SHARP CLAWS OF THE IKSAR. You can try it here.

misc:
mob factory test. Issue command:
#npctypespawn 4723

spawn tree
#spawn Tree 143
I'd recommend setting it at lvl 1 with about 5000 hp

#npctypespawn 4381
Spawn a the lumberjack mob, Scout Treekiller

Plus, all the above commands (see first post).

--MV
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