Thread: Aggro Event
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Old 04-28-2004, 12:02 AM
smogo
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Join Date: Jan 2004
Location: 47
Posts: 339
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k, sandy, that's nice bump

Just wandering, if we keep adding events (expecially unsollicited events), how much noise is this gonna get, and how much extra-cpu requested.

To tell the truth, it'd be nice to extend the aggro event to a 'come in range' event, hence move it from attack.cpp to Mob::AiCheckCloseArrgo. It can then be used for more social quests, for NPC to hail friends, or potential customers, not just aggroed mobs.

There definetly is need for a 'here-is-info-related-to-positions-on-the-map' event. EVENT_AGRRO is ok, but, while you're on the topic, why not a EVENT_INRANGE, with setNextRange, just like you did for EVENT_HP. That was nice.
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