Like i explained, there is a smart way to make monsters triggering events only if we want it
It's like it is made in Neverwinter Nights
Each monster have a flag called User_Defined_Event in the database =))
You can specify with this flag that its spawn event is enabled
And when the mob spawns, it checks the flag, see that its spawn event is enabled and then trigger a spawn event and then looks and run its spawn script
Maybe it's possible to make something like this when you load the perl scripts
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Sandy
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