Quote:
Originally Posted by animepimp
Well, obviously it must be possible for the server to tell the client to make a sound since it does on live. But that hasn't been implemented yet here. Has anybody packet collected finishing a quest so that we at least know what the server sends when you finish one?
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You obviously are unsure of what you are talking about. The quest system on the emulator differs from live 100%, so how the client would call an event/sound would be entirely different. In anycase, I don't think a "ding" sound is so crucial that people would take time to PC anything on it.