Quote:
Originally Posted by Aquelin
You obviously are unsure of what you are talking about. The quest system on the emulator differs from live 100%, so how the client would call an event/sound would be entirely different. In anycase, I don't think a "ding" sound is so crucial that people would take time to PC anything on it.
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Actually the way it would call it on the client would be exactly the same since there is only one way to call it on the client and that is to send it a packet with certain information in it that tells the client to play a sound. We would jsut have to packet collect that info to find out what it is and write a quest method that sends that exact data. I agree with you that its not crucial, but other people probably don't and if they want to go and do it then we should help them out by informing them of what needs to be done.