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  #15  
Old 05-05-2004, 03:05 PM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
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oki found the problem =)
it's in eqemu, there is an error in the function void Mob::FillSpawnStruct
in this line :
Code:
	ns->spawn.z			= FloatToEQ19(z_pos+size);//((sint32)z_pos)<<3;
just remove the +size thing, that's what is making mobs spawning in the air and swimming
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