Some enchanter mezzes have a % chance to mem blur their target, is the emu blurring these mobs all the time or calculating the chance correctly? When mem blurred and mezzed, they do not reaggro anyone by proximity aggro, so they're sitting there unaggroed and use the boosted, unaggro regen rates. It's not a 100% regen, but it is quite a bit.
The effect is most notable in the Rathe Council encounter, where six mobs have to be mezzed at low HP for extended periods and they have to be reaggroed constantly to control any hp regen from the blur. So, NPCs should receive the benefit of unaggro regen, even while mezzed, if they are blurred and unaggroed on anyone, to mimic live.
As an additional note, mobs seem to vary in the rates at which they regen hp when unengaged. Some shoot up quickly while others can take a long time to recover. Perhaps it would be best to add a field to the npc table to specify the particular amount of unengaged regen?
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